Wednesday, September 19, 2012

To do list Tuesday.

I got feedback from Jack for my city shot and he said that i needed some more powerpoles in the foreground and wires that face towards the city. This is so I have something leading the viewers eye towards what i want them to look at. He also showed me pictures of Indian power lines, they are crazy!

He also showed me how to make a master camera and I set up a few of the shots in there. I just need to finish off the rest. I also got help with the equipment UV's. I was having a few problems trying to get a layout of the UV's but Jack said that they were already done! Which is good so I now need to save the UV's and print them out. I will try and get them done tonight so i can print them at Uni on Thursday.

Jack wanted me to test that the teabag look i want for my objects works. So I added a texture to the objects.

 They all look the same only because I had one texture to use, they are also too bright.
What i did last year was change the brightness and contrast of each texture so that they all looked different, I will be doing it for the study room as well.

Seanpatrickjoymundy gave me a newspaper turn file for Maya. I will need to check it out to make sure it is what I want to use.
I also made a 2 weeks holiday date plan so I can organise what to do for each day. Andddd I also have my week 10 milestones stuck under it so i make sure to finish everything off!!!!

Monday, September 17, 2012

100th post.

Like totes OMG LOL my 100th post... ehh i'm tireddd.

I had a few things i needed to work on with my showreel and got them done. I then decided to work on my city shot and I fixed up the ground and added in another layer of powerpole/lines. It is super annoying adding in powerlines!!

Before:

After:



It looks really messy! I like it. I think it is complete! i feel that something is missing and i will show everyone tomorrow and get some feedback.
I will also need to work on the side view... that is going to be annoying.. mehhhhhhhh

I made a list of things i want to work on tomorrow. I hope i get lots of stuff done! I need sleep now, goodnight.

Sunday, September 16, 2012

finished drawer uv's.

On Thursday I got all the UV's completed on the drawer. It took me a while to finish because I was exporting and importing between Maya and Zbrush. I also had to assign the same UV's to the matching objects and there were a lot of small drawers.

After that I worked on the ground of my City shot. Its slowly coming along, I need to just wrap it up and finish it off as i also need to create a side view.
Darren had spoken to me before about doing a library piece for the background. This is for when we see Edgar face on and there is space behind him. I originally wanted to do a single blurred colour just so you focus more on Edgar then anything else. But Darren had an idea and I gave him a render of the shot.

This is what he did. He had said in the email that the dust is actually a snow thing in After Effects. I really like the framing and light in the background. I just hope i can get the rest of my animation looking nice like this.

Over the weekend i didn't get to work on my animation as I had life/family things take over my time. I also tried working on an essay and i worked on my showreel for promotion class.

Wednesday, September 12, 2012

working on drawers&city.

On Tuesday after uni i ended up working on my Promotion work that needed to be seen today (wednesday) so i didnt do much work on my animation. I did however organise a list of things that i want done so I want to get them complete.

Today I went into uni early and worked on the Edge Looping of the Drawer set that Jack helped me with. Tomorrow in Darren's class I am going to export each object and import them into ZBrush. I will also print them off too. I would do it now but I am tired and i havent been feeling to good today...

I also worked on the City shot, I am trying to orgamise the powerlines, it's ball breaking.


It looks nice and messy, still have heaps to do so I will also work on this in Darren's class. Oh yeah Darren if you read this i would like to know how you did the ground for Jarrod's Hell picture? I really like it and i would like to try something simular for this shot ^^^


The first drawer is smoothed, so is the base of it.


I am going to duplicate two more of these drawers and place them on the side, so it looks like a whole row. I am also going to have a few of the drawers half open.

 
In the middle are three longer drawers. I am going to have the hourglass in this one.
 
 
 
Ask Jarrod to do his teacher, Jesus voice. Its so funny, I love hearing it. hahahahahahah

Animation Production Milestone #2.

AIM: To demonstrate that production goals are being met.

For my Production Milestones I will prove that my short film horologium arborium (time of trees) is on schedule and show progress of my work.

The work that will be completed at the end of Week 10 are:

- 3D
  • All Models complete in Study Room.
  • UV's Painted and added.
  • Camera's Set up.
- 2D
  • City Shot Complete
  • City Side Shot Complete.
- Running Composite
  • Updating Throughout.

These items of work will be my goals to have complete at the end of week 10.

Tuesday, September 11, 2012

tuesday is happy day.

First off on Sunday I made sure that I had all my UVs done and ready in Photoshop to be printed on Monday. I also assigned the same attributes to each object, so now they all match and all i need to do is put the texture on them.

On Monday, I can't remember why but I was talking to Seanpatrickjoymundy and he showed me a better way to have a good copy of my UVs with having to make a Lightbox copy. So he magic wand the picture and then inverted the selection, then made a new layer. After this he right clicked on the picture and selected stroke. He then got rid of the bottom layer and then there was only the outline left. So I quickly rushed and did this process for all the UVs I had and then i finally printed them all!

When we were in Rosalie's class we did a activity were we picked a shot that was weak and made changes to it, it was a class discussion. I picked the LS of the study room when Edgar stands up and walks to the drawers. Everyone decided that i needed more books around and things on the wall, I agreed too! so i will be working on making these changes. ALSOOOOOO I got a comment on one of my posts by Darren!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
He said that i should make a massive stack of books and place them behind Edgar. I originally wanted to do a simple colour blurred behind him, but this idea is a lot better and it shows depth!!!!

So today in JACK'S class I had to print off the last of some UV's that i had problems with, there all good now. I also set up scene 2 and scene 3 cameras. Edgar still doesnt work right so i havent done any animating yet. Jack said that i needed to make a Dropbox account so i could send him the file. I set it all up but I have emailed jack because i dont know what email he has used so he can get the file. I also put my running comp in its own page at the top of my blog, it is now easy to get too.
Magical Jack also helped me with the graph editor in Maya and just learning the basics of using it with fixing up the cameras. He also helped me with creating the drawer! it looks super good! I finished off the last of it by duplicating it and placing in handles. All I need to do now is add in some Edge Loop's A LOT of them too! so the shape can hold.
Week 10 Milestones were also talked about I will post my list up tomorrow as i really want to work on my animation now :)

WEEK 8, COME AT ME BROOOOOOOOO

Friday, September 7, 2012

learning ZBrush.

Once I finished off the itmes in the room i wanted to start working on the UV's. Jack had said at the starting of when Bounnong wanted to use ZBrush that there is a UV plugin that does the work for you. So on Thursday Bounnong showed me the basics of what i needed to know so i could do some UV work.

I exported the object from Maya as a .obj then imported it into ZBrush. After that I went into the UV Master and flatted the model so that i could get the UV layout. After that was done I exported the file as a .obj and then imported it back into Maya.

This picture shows the ZBrush import which is highlighted and the UVs of that object in the UV Texture Editor. This was just a test to make sure it worked.

On Friday i exported everything that i could UV out of Maya and then imported them into ZBrush. This took some time but i finished them off on Friday. Now i need to import them back into Maya, get a UV snapshot and then print them out so i can paint them with a teabag.

The problem that i had was the equipment I got from Creative Crash. I tried to do UVs on them but it didn't work. So i will need to try again and see what I can do.

SOOOO the only thing that has to be UVed is the Equipment, Drawers, wall and floor.